DOCS: Torch 2081 Table Of Contents ----------------- Game Description..........1 Starting The Game.........2 How To Play...............3 Scoring...................4 Game Description ---------------- As a young pilot in the World Military Service your main concern was once the defense of your planet against the warriors of Craylon. Your new mission has become one of even greater challenge and difficulty. Remnants of planets that were destroyed during the third interplanetary nuclear war, now only blazing fireballs, are bombarding the planet's surface and destroying its inhabitants. Being both young and bold you must try to the best of your ability to protect the surface of Torch. The only available instrument for this task is an old 2042 S.D.G. (surface defense glider). It was designed for defense of the planet against the firepower of the Craylon race, but you must use it to construct metallic panels ten miles above the planet surface increasing the structure of the candar shield. Preservation of the species is up to you and may only be ensured by defending the surface against as many waves as possible until either the fireball fades or you perish. Wave after wave you must attempt to limit the flight area of the huge fireball by flying from panel to panel and edge to edge of your territory constructing new panels. This task is not easy and the main fireball is not the only enemy that you must face. Aside from the fireball and its deadly spitfires are the ever so fierce perimeter patrollers who trace the edge of new and old panels alike, in a berserk rage, seeking to destroy even you. Page 1 Starting The Game ----------------- 1 Plug a joystick into joyport #2 and turn on your Amiga. 2 Insert "Kickstart" 1.2 or newer into the internal drive. 3 When prompted for Workbench eject the "Kickstart" disk and insert the "TORCH 2081" disk. 4 After the program loads, use the joystick to change the level of play (increasing or decreasing your rank). Select your choice by pressing the joystick button. 5 The game will now start. COPYRIGHT NOTICE This manual is copyrighted and contains proprietary information. All rights are reserved. This document may not be reproduced in any form whatsoever without prior written consent form Digital Concepts. Copyright 1988 Digital Concepts 28800 Gratiot Ave., Suite 162 Roseville, MI 48066 LICENSE AGREEMENT Digital Concepts does hereby grat to the "customer" a non-transferable and non- exclusive license to use the software program Torch 2081. Title to the ownership of the software shall at all times remian with Digital Concepts. Page 2 How To Play ----------- The object of the game is to shield a required percentage of your territory in order to advance to the next level. This is done by creating panels while avoiding the fireball, the spitfires, and the perimeter patrollers. The player is capable of moving around the perimeter of the playfield and all created panels at will, but must press the joystick to construct a protective panel. The player canoot travel along the edges shared by panels. Another constraint on the player is the limit on flight time, which of course is graphically displayed by a fuel gauge. One final not regards the construction line of the player. This construction line contains much energy and is very unstable. If the player stands in any one place while constructing a panel the energy may become unstable and result in fusion of the player's glider. Enemies ------- FIREBALL-The player's main apponent in the game. It is capable of traveling at many speeds and in many directions in an unpredictable fashion. It is known to purposely change direction or speed to elude the player. The player is safe from this enemy while on the border, but is fair game during construction of the panels. Any contact between the fireball and the player or the player's construction line results in the loss of a glider. SPITFIRE-An additional hazard created by the fireball. During the flight of the fireball, occasionally a spitfire is released from the core of the fireball. Seemingly with a mind of its own the spitfire follows a straight path toward the player. In early levels death only results from direct contact with the player, but the spitfires later become more destructive. PERIMETER PATROLLERS-Once protectors of the candar shield. These seemingly innocent crystals patrol all of the perimeters of the shield seeking to destroy any and all life. Page 3 Scoring ------- The player receives points for shielding areas of the playfield. A required percentage of the playfield must be covered before advancing to the next level. Bonus points are awarded to the player for covering more than the required area of the playfield. Points are also awarded for each unit of fuel remaining at the completion of a level. A bonus glider is awarded every 10.000 points. BONUS LEVEL Every fith level is a bonus level in which two identical fireballs appear. The player must either seperate the fireballs and increase the bonus multiplier, or capture both of the fireballs and be awarded a new glider as well as receive bonus points, however, no multiplier will be awarded in this instance. Additional bonus points are awarded here for each percent of the screen covered while attempting to complete the level. rather than being awarded bonus points for the amount over threshold, points are awarded for all covered territories if the fireballs are seperated. Page 4